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Amiga Format AFCD52 (Issue 136, May 2000).iso
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kingquestv.txt
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2000-02-23
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Compilers Note: Here is an updated partial solution to Kings Quest 5
which is a huge game and will probably take a while to finish. Good
Luck!
WIZARDS HOUSE: south
SNAKE'S PATH: south
EDGE OF TOWN: east
TOWN: west
EDGE OF TOWN: east
TOWN: take silver coin by broken cart
look inside the barrel by the cart and take the fish inside
west
EDGE OF TOWN: west
BAKERY: go inside bakery
buy a custard pie with the silver coin
exit bakery
west
INN: west
BEE'S TREE: operate the fish on the bear
go to the tree
take honeycomb from tree
take stick by base of tree
north
ANT'S NEST: operate stick on dog
south
BEE'S TREE: east
INN: search haystack
east
BAKERY: east
EDGE OF TOWN: east
TOWN: go into first shop (tailors)
give tailor golden needle
exit shop
west
EDGE OF TOWN: west
BAKERY: west
INN: west
BEE'S TREE: north
ANT'S NEST: north
GYPSIES VAN: west
DESERT: west
west
west
west
west
west
west
OASIS BY TEMPLE: drink from oasis
hide behind rocks by oasis
wait!
east
DESERT: south
south
south
DEAD MAN: take boot
south
south
OASIS #1: drink from oasis
south
DESERT: west
west
west
west
NOMAD'S CAMP: drink from water jug
go into smaller tent
go straight to back of tent, left, take staff, right to
the centre of the tent, and down to exit the tent
east
DESERT: north
north
north
OASIS #2: drink from oasis
north
DESERT: north
north
east
east
OASIS BY TEMPLE: drink from oasis
north
OUTSIDE TEMPLE: operate staff on temple doors
north (inside temple)
INSIDE TEMPLE: take large brass bottle by door
take gold coin by bottle
exit temple
OUTSIDE TEMPLE: south
OASIS BY TEMPLE: east
DESERT: east
east
east
east
east
east
east
GYPSIE'S VAN: give gold coin to man in chair
south
ANT'S NEST: south
BEE'S TREE: east
INN: east
BAKERY: select boot from your inventory
walk right until a rat and a cat appear
throw the boot at the cat
select the amulet from your inventory
operate amulet on yourself so that you are wearing it
west
INN: north
GNOME'S HOME: north
WEEPING WILLOW: east
ENTRANCE TO FOREST: north
FORK: west
FOREST PATH #1: north
the witch will appear! (or should - it may be random)
give the brass lamp to the witch
ELVEN GLADE: east
OUTSIDE WITCH'S CASTLE: north
INSIDE WITCH'S CASTLE: open drawer and take the pouch inside
open chest and take the spinning wheel inside
take small key (it's in the lamp that's hanging
from the roof)
exit castle (south)
OUTSIDE WITCH'S CASTLE: east
TREE & DOOR: go around the back of the tree to the front, and walk up the
ramp to get to the door.
operate the brass key on the door
take the golden heart inside the tree
west
OUTSIDE WITCH'S CASTLE: west
ELVEN GLADE: operate honeycomb on yourself
open the pouch
take the gems that were inside the pouch
operate gems on honey on ground
...and again...
...and again...
follow the elf west
ELVEN CAVE: follow the elf west again into the cave
ENTRANCE TO THE FOREST: west
WEEPING WILLOW: give the golden heart to the tree
take the princesses harp
west
GYPSIES VAN: they're gone - take the tambourine
east
WEEPING WILLOW: south
GNOME'S HOME: give spinning wheel to the bigger gnome
south
INN: east
BAKERY: east
EDGE OF TOWN: east
TOWN: go into the third shop (cobblers)
give old man your elven boots
exit shop
go into the second shop (toy shop)
give man your marionette
exit the shop
west
EDGE OF TOWN: west
BAKERY: west
INN: enter the inn - WHACKO!
CELLAR: take the rope that you were tied up in
operate hammer on the door
open door
north
STORE ROOM: open large cupboard
take leg of lamb
exit inn through left door
INN: north
GNOME'S HOME: east
FORK: east
SNAKES PATH: operate tambourine on snake
east
ICY RIDGE: operate cloak on self
north
ICY CLIFF: eat leg of lamb
operate rope on the jutting out cliff to the right of the
branch
climb rope
ICY CREVASSE: click hand pointer on first stepping stone
click hand pointer on third stepping stone
click hand pointer on fifth stepping stone
click hand pointer on sixth stepping stone
click hand pointer on opposite ledge
click walk pointer next to cedric
east
ICY LEDGE: operate sled on eastern slope
you will go east
ICY SLOPES: when you reach the bottom, go east
BIG BIRD: give bird your remaining half leg of lamb
north
QUEENS CHAMBER: just when the wolves start to move towards you, play
the harp
LAIR OF THE YETI: select pie from inventory
north
OUTSIDE YETI'S CAVE: throw pie at Yeti's face
north
INSIDE YETI'S CAVE: operate hammer on crystal directly to the north
south
OUTSIDE YETI'S CAVE: west
LAIR OF THE YETI: click walk pointer on wolf
LAIR OF THE YETI: south
CHIMNEY: click walk pointer on geographical chimney at bottom of screen
BIRD'S NEST: take locket from next to you
the Roc will take you to the beach
BEACH: take iron bar
north
BOAT: operate beeswax on boat
click hand pointer on boat
you will go east
SEA: east
east
east
south
BEACH: you will get captured by the Harpies!
HARPIES LAIR: play harp
take fish hook
west
SANDY PATH: pick up Cedric
west
BEACH: take shell
click the hand pointer on the boat
you will go out to sea again
SEA: west
west
west
west
BEACH & HOUSE: select shell from inventory
ring bell
operate shell on man
COVE: north (up stairs)
ORACLES: operate crystal on yourself
north
OUTSIDE CASTLE: north (not through door - round left side of castle)
operate iron bar on gate in ground
click hand pointer on hole
MAZE: (Note: Every new square you arrive in, click with the eye pointer
on the blackness outside the scene, and a compass will appear
telling you which direction you are facing. In this way, you
can navigate you way through the maze.)
west
west
north
north
east
north
east
north
MONSTER: operate tambourine on monster
take hairpin (you may need to look for it - it is very small)
MAZE: south
west
south
west
south
south
east
east
- Should be back at the entrance!
south
east
east
north
east
north
eest
north
north
west
west
north
DOOR: operate hairpin on door
open door
WIZARDS PANTRY: open cupboard on left-hand side of screen
get packet of dried peas
north
WIZARDS KITCHEN: give locket to girl
east
- Somewhere around here you will be caught by a large purple beastie.
- He will take you to a prison cell. If he doesn't come, just muck
- about `til he does.
ORGAN ROOM: east
DINING ROOM, NORTH: south
DINING ROOM, SOUTH: muck about `til you get caught
if you got caught before you got here, just
continue!
PRISON CELL: click Fish hook on mouse hole in north wall
you will be rescued by the Princess
MAZE: follow the princess - you will arrive at the door
DOOR: open door
WIZARDS PANTRY: north
WIZARDS KITCHEN: east
ORGAN ROOM: east
- At this stage, if you enter a room and a cat is sitting on the floor,
- Your pretty much ruined and you may as well restore, as that *&#@!
- cat will go and fetch the wizard! You can get rid of him later.
DINING ROOM, NORTH: south
DINING ROOM, SOUTH: you may like to move to the right side of the rug.
when the purple dude comes back again, Operate
the dried peas on him
west
BOTTOM OF STAIRS: north (up stairs)
TOP OF STAIRS: west
Hopefully the full solution will be here soon. Watch this space!